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KIM HUYNH LYNGBO.

Case Study

Keepit Global
Design System

Summary

I led the design and governance of Keepit’s global design system, unifying fragmented UI patterns across 5+ SaaS product teams. The system improved consistency, accelerated iteration cycles by 40%, reduced UI errors by 30%, and achieved strong adoption among designers and developers — creating a scalable foundation for future growth.

Project Overview​

When I joined Keepit, the product had already grown into a large enterprise SaaS platform with customers across multiple markets.

But as the platform scaled, the design side didn’t always keep up — each team had their own way of doing things, which led to a lot of duplicated UI patterns, inconsistent workflows, and extra rework for designers and developers.


To fix this, I led the initiative to create a unified global design system — something that would not only make our product feel consistent, but also make life easier for everyone building it.

Problem Statement

The challenges were clear pretty quickly:

The system wasn’t broken — but it wasn’t scalable either.

My Role in the Project

As Design System Manager, I took ownership of the full process: defining the vision, auditing what we had, building the system in Figma, and setting up governance so it wouldn’t just launch and then fade away.

I worked closely with

Designers

To understand pain points and ensure the system actually helped them move faste

Developers

To align components with code and avoid “Figma-only” patterns.​

Product teams

To show the business impact and secure adoption across teams.​

Understanding the User

The primary users of the design system were internal stakeholders:

Designers

Needed consistent, reusable components.​

Developers

Needed reliable, code-aligned patterns.​

Product teams

Needed scalable workflows that reduce time-to-market.​

What I Did and Why​

Audit

Conducted a full inventory of existing UI components across platforms to identify redundancies and inconsistencies.


Co-Creation
Facilitated workshops with designers and developers to align on needs, pain points, and shared standards.​

Build

Developed a component library in Figma, structured with tokens (colors, typography, spacing) and usage guidelines.​

Governance

Established documentation, contribution models, and onboarding sessions to ensure long-term adoption and maintenance. This approach ensured that the system was not just a design tool but a shared language across disciplines.​

UI Component Audit — Identifying redundancies and inconsistencies across teams to establish a single source of truth for our design system.

Faster design iteration.
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+40%
Reduction in UI-related errors.
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-30%

System adoption increased from 20% to 85% within a year, demonstrating strong alignment between design and engineering.

Outcome

The new design system made a measurable difference:

By streamlining workflows across teams, the system enabled faster delivery and more consistent, higher-quality user experiences.

“We have Kim, and Kim alone to thank for setting us on a sturdy design system foundation … He’s a joy to work with and brings serious skill with Figma, Design Systems, and Design Tokens.”
Leah Theil
Director of Product Management

What I Learned

Building a design system at enterprise scale isn’t only about components — it’s about people. The real work was getting designers, developers, and product managers to see it as their system, not my system. This project taught me that the key to success isn’t just building a solid library, but creating trust, governance, and a culture of contribution.